package code.main.controller.event
{
	public class EventName
	{
		/**全局事件**/
		public static const GAME_MONEY_CHANGE:String = "gameMoneyChange";//玩家金币变化
		public static const PLATFORM_MONEY_CHANGE:String = "platfromMoneyChange";//中介币变化
		public static const LEVEL_CHANGE:String = "levelChange";//等级变化
		public static const EXP_CHANGE:String = "expChange";//经验变化
		public static const ENTER_HALL:String = "enterHall";//进入大厅
		public static const ENTER_TABLE:String = "enterTable";//进入房间
		/**大厅事件**/
		/**房间事件**/
		/**聊天事件**/
		public static const CHAT_CLEAR_CONTENT:String = "roomChatCearContent";//清除聊天内容
		/**表情事件**/
		public static const MOTION_RECEIVE_MOTION:String = "motionReciveMotion";//收到表情
		public static const MOTION_SEND_MOTION:String = "motionSendMotion";//发送表情
		public static const MOTION_OVER_MOTION:String = "motionOverMotion";//鼠标移动到表情按钮上
		public static const MOTION_OUT_MOTION:String = "motionOutMotion";//鼠标移开表情按钮
		public static const MOTION_CLICK_MOTION:String = "motionClickMotion";//点击表情按钮
		/****/
		public function EventName()
		{
		}
	}
}